This indicator is implemented in Pine Script™ v6 and serves as a demonstration of TradingView's capabilities. The core concept is to simulate a classic Tetris game by creating a grid-based environment and managing game state entirely within Pine Script.
Key Technical Aspects:
Grid Representation:
The script defines a custom grid structure using a user-defined type that holds the grid’s dimensions and a one-dimensional array to simulate a two-dimensional board. This structure is used to track occupied cells, clear full rows, and determine stack height.
Piece Management:
A second custom type is used to represent the state of a tetromino piece, including its type, rotation, and position. The code includes functions to calculate the block offsets for each tetromino based on its rotation state.
Collision Detection and Piece Locking:
Dedicated functions check for collisions against the grid borders and existing blocks. When a collision is detected during a downward move, the piece is locked into the grid, and any complete lines are cleared.
AIgo-Driven Placement:
The script incorporates a simple heuristic to determine the best placement for the next tetromino. It simulates different rotations and horizontal positions, evaluating each based on aggregated column height, cleared lines, holes, and bumpiness. This decision-making process is encapsulated in an AI-like function that returns the optimal rotation and placement.
Rendering Using Tables:
The visual representation is managed via TradingView’s table objects. The game board is rendered with a bordered layout, while a separate preview table displays the next piece and the current score. Each cell is updated with text and background colors that correspond to the state of the game.
Execution Flow and Timing:
The main execution loop handles real-time updates by dropping pieces at set intervals and checking for game-over conditions. The code leverages persistent variables and time comparisons to control game speed and manage transitions between piece drops.
Executing:
Add the indicator to the chart
It starts playing itself till game over
There are no parameters to change in this version but the grid in the code directly
p.s. Sadly we have no interactive buttons in the current pinescript versions to play ourself, but its about the possibilitys what we could do ;-)
Maybe in a future version there is more possible, if i find time to enhance and expand the idea
Have fun :-)
Key Technical Aspects:
Grid Representation:
The script defines a custom grid structure using a user-defined type that holds the grid’s dimensions and a one-dimensional array to simulate a two-dimensional board. This structure is used to track occupied cells, clear full rows, and determine stack height.
Piece Management:
A second custom type is used to represent the state of a tetromino piece, including its type, rotation, and position. The code includes functions to calculate the block offsets for each tetromino based on its rotation state.
Collision Detection and Piece Locking:
Dedicated functions check for collisions against the grid borders and existing blocks. When a collision is detected during a downward move, the piece is locked into the grid, and any complete lines are cleared.
AIgo-Driven Placement:
The script incorporates a simple heuristic to determine the best placement for the next tetromino. It simulates different rotations and horizontal positions, evaluating each based on aggregated column height, cleared lines, holes, and bumpiness. This decision-making process is encapsulated in an AI-like function that returns the optimal rotation and placement.
Rendering Using Tables:
The visual representation is managed via TradingView’s table objects. The game board is rendered with a bordered layout, while a separate preview table displays the next piece and the current score. Each cell is updated with text and background colors that correspond to the state of the game.
Execution Flow and Timing:
The main execution loop handles real-time updates by dropping pieces at set intervals and checking for game-over conditions. The code leverages persistent variables and time comparisons to control game speed and manage transitions between piece drops.
Executing:
Add the indicator to the chart
It starts playing itself till game over
There are no parameters to change in this version but the grid in the code directly
p.s. Sadly we have no interactive buttons in the current pinescript versions to play ourself, but its about the possibilitys what we could do ;-)
Maybe in a future version there is more possible, if i find time to enhance and expand the idea
Have fun :-)
오픈 소스 스크립트
트레이딩뷰의 진정한 정신에 따라, 이 스크립트의 작성자는 이를 오픈소스로 공개하여 트레이더들이 기능을 검토하고 검증할 수 있도록 했습니다. 작성자에게 찬사를 보냅니다! 이 코드는 무료로 사용할 수 있지만, 코드를 재게시하는 경우 하우스 룰이 적용된다는 점을 기억하세요.
면책사항
해당 정보와 게시물은 금융, 투자, 트레이딩 또는 기타 유형의 조언이나 권장 사항으로 간주되지 않으며, 트레이딩뷰에서 제공하거나 보증하는 것이 아닙니다. 자세한 내용은 이용 약관을 참조하세요.
오픈 소스 스크립트
트레이딩뷰의 진정한 정신에 따라, 이 스크립트의 작성자는 이를 오픈소스로 공개하여 트레이더들이 기능을 검토하고 검증할 수 있도록 했습니다. 작성자에게 찬사를 보냅니다! 이 코드는 무료로 사용할 수 있지만, 코드를 재게시하는 경우 하우스 룰이 적용된다는 점을 기억하세요.
면책사항
해당 정보와 게시물은 금융, 투자, 트레이딩 또는 기타 유형의 조언이나 권장 사항으로 간주되지 않으며, 트레이딩뷰에서 제공하거나 보증하는 것이 아닙니다. 자세한 내용은 이용 약관을 참조하세요.
