OPEN-SOURCE SCRIPT
Pinescript v3 Compatibility Framework (v4 Migration Tool)

Pinescript v3 Compatibility Framework (v4 Migration Tool)
This code makes most v3 scripts work in v4 with only a few minor changes below. Place the framework code before the first input statement.
You can totally delete all comments.
Pros:
- to port to v4 you only need to make a few simple changes, not affecting the core v3 code functionality
Cons:
- without #include - large redundant code block, but can be reduced as needed
- no proper syntax highlighting, intellisence for substitute constant names
Make the following changes in v3 script:
1. standard types can't be var names, color_transp can't be in a function, rename in v3 script:
color() => color.new()
bool => bool_
integer => integer_
float => float_
string => string_
2. init na requires explicit type declaration
float a = na
color col = na
3. persistent var init (optional):
s = na
s := nz(s[1], s) // or s := na(s[1]) ? 0 : s[1]
// can be replaced with var s
var s = 0
s := s + 1
___________________________________________________________
Key features of Pinescript v4 (FYI):
1. optional explicit type declaration/conversion (you still can't cast series to int)
float s
2. persistent var modifier
var s
var float s
3. string series - persistent strings now can be used in cond and output to screen dynamically
4. label and line objects
- can be dynamically created, deleted, modified using get/set functions, moved before/after the current bar
- can be in if or a function unlike plot
- max limit: 50-55 label, and 50-55 line drawing objects in addition to already existing plots - both not affected by max plot outputs 64
- can only be used in the main chart
- can serve as the only output function - at least one is required: plot, barcolor, line, label etc.
- dynamic var values (including strings) can be output to screen as text using label.new and to_string
str = close >= open ? "up" : "down"
label.new(bar_index, high, text=str)
col = close >= open ? color.green : color.red
label.new(bar_index, na, "close = " + tostring(close), color=col, textcolor=color.white, style=label.style_labeldown, yloc=yloc.abovebar)
// create new objects, delete old ones
l = line.new(bar_index, high, bar_index[10], low[10], width=4)
line.delete(l[1])
// free object buffer by deleting old objects first, then create new ones
var l = na
line.delete(l)
l = line.new(bar_index, high, bar_index[10], low[10], width=4)
This code makes most v3 scripts work in v4 with only a few minor changes below. Place the framework code before the first input statement.
You can totally delete all comments.
Pros:
- to port to v4 you only need to make a few simple changes, not affecting the core v3 code functionality
Cons:
- without #include - large redundant code block, but can be reduced as needed
- no proper syntax highlighting, intellisence for substitute constant names
Make the following changes in v3 script:
1. standard types can't be var names, color_transp can't be in a function, rename in v3 script:
color() => color.new()
bool => bool_
integer => integer_
float => float_
string => string_
2. init na requires explicit type declaration
float a = na
color col = na
3. persistent var init (optional):
s = na
s := nz(s[1], s) // or s := na(s[1]) ? 0 : s[1]
// can be replaced with var s
var s = 0
s := s + 1
___________________________________________________________
Key features of Pinescript v4 (FYI):
1. optional explicit type declaration/conversion (you still can't cast series to int)
float s
2. persistent var modifier
var s
var float s
3. string series - persistent strings now can be used in cond and output to screen dynamically
4. label and line objects
- can be dynamically created, deleted, modified using get/set functions, moved before/after the current bar
- can be in if or a function unlike plot
- max limit: 50-55 label, and 50-55 line drawing objects in addition to already existing plots - both not affected by max plot outputs 64
- can only be used in the main chart
- can serve as the only output function - at least one is required: plot, barcolor, line, label etc.
- dynamic var values (including strings) can be output to screen as text using label.new and to_string
str = close >= open ? "up" : "down"
label.new(bar_index, high, text=str)
col = close >= open ? color.green : color.red
label.new(bar_index, na, "close = " + tostring(close), color=col, textcolor=color.white, style=label.style_labeldown, yloc=yloc.abovebar)
// create new objects, delete old ones
l = line.new(bar_index, high, bar_index[10], low[10], width=4)
line.delete(l[1])
// free object buffer by deleting old objects first, then create new ones
var l = na
line.delete(l)
l = line.new(bar_index, high, bar_index[10], low[10], width=4)
오픈 소스 스크립트
트레이딩뷰의 진정한 정신에 따라, 이 스크립트의 작성자는 이를 오픈소스로 공개하여 트레이더들이 기능을 검토하고 검증할 수 있도록 했습니다. 작성자에게 찬사를 보냅니다! 이 코드는 무료로 사용할 수 있지만, 코드를 재게시하는 경우 하우스 룰이 적용된다는 점을 기억하세요.
면책사항
해당 정보와 게시물은 금융, 투자, 트레이딩 또는 기타 유형의 조언이나 권장 사항으로 간주되지 않으며, 트레이딩뷰에서 제공하거나 보증하는 것이 아닙니다. 자세한 내용은 이용 약관을 참조하세요.
오픈 소스 스크립트
트레이딩뷰의 진정한 정신에 따라, 이 스크립트의 작성자는 이를 오픈소스로 공개하여 트레이더들이 기능을 검토하고 검증할 수 있도록 했습니다. 작성자에게 찬사를 보냅니다! 이 코드는 무료로 사용할 수 있지만, 코드를 재게시하는 경우 하우스 룰이 적용된다는 점을 기억하세요.
면책사항
해당 정보와 게시물은 금융, 투자, 트레이딩 또는 기타 유형의 조언이나 권장 사항으로 간주되지 않으며, 트레이딩뷰에서 제공하거나 보증하는 것이 아닙니다. 자세한 내용은 이용 약관을 참조하세요.