Library "lib_statemachine"
simple state machine that allows tracking a state an manipulating it with conditions
method step(this, before, after, condition)
will step the state of the state machine from one to the next in case of condition
Namespace types: StateMachine
Parameters:
this (StateMachine): (StateMachine) the state machine to use
before (int): (int) from state
after (int): (int) to state
condition (bool): (bool) if condition is true
Returns: true (bool) if the state of the statemachine changed
method step(this, after, condition)
will change the state of the state machine to the next in case of condition (not depending on previous state)
Namespace types: StateMachine
Parameters:
this (StateMachine): (StateMachine) the state machine to use
after (int): (int) to state
condition (bool): (bool) if condition is true
Returns: true (bool) if the state of the statemachine changed
method changed(this, within_bars)
will return true if the state of the state machine was changed in this iteration
Namespace types: StateMachine
Parameters:
this (StateMachine): (StateMachine) the state machine to use
within_bars (int)
Returns: true (bool) if the state of the statemachine changed
method reset(this, condition, min_occurrences)
will reset the state machine if a certain 'condition' appears 'min_occurrences' times
Namespace types: StateMachine
Parameters:
this (StateMachine): (StateMachine) the state machine to use
condition (bool): (bool) reset condition
min_occurrences (int): (int) min times 'condition' must appear for the reset to happen
Returns: true (bool) if the state of the statemachine changed
StateMachine
Fields:
state (series__integer)
neutral (series__integer)
enabled (series__bool)
reset_counter (series__integer)
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